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ALTINHA 360 · X4

One ball. A collective game.

You receive the ball from one player and send it to another to continue. The collective aim is to keep it airborne through control and connected actions.

The circle and X4

Recreational Altinha brings people around a ball. ALTINHA 360 X4 structures this dynamic into presentations with four players, defined time and sporting evaluation. Its rules belong to this competitive format.

Four positions

These relationships guide continuity: an attack targets the opposite player; a defence opens to a side player. For example, player 1 attacks player 4, who can defend toward player 2 or 3.

Every touch has a role

Defense receives an attack and directs the ball upward; Lift prepares the continuation; Attack sends it forward or very slightly upward. Block is a defense with specific rule conditions. The movement performed is the Skill.

Time and continuity

Total time starts when play is authorised. Ball-in-air time starts at the first legal touch and pauses after a drop. The rulebook calls these Total Time and Ball-in-Air. The times in this example are illustrative; each competition’s regulations define the official duration.