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ALTINHA 360 · DATA

Six attributes in play

Situations that explain each attribute’s evidence without rating real athletes.

Technique

Illustrative situation

Compare two passages of play: in one, a player repeats one movement; in the other, they use recognised movements from different categories. Technique considers difficulty, repertoire and how movements are used in play. One difficult movement does not explain the whole attribute.

What this does not show

One difficult Skill alone does not demonstrate complete mastery; SCORE category values are not Technique ratings.

Execution · Pass quality

Illustrative situation

P1 produces a pass to P2. If P2 barely needs to move, GREEN describes the quality of P1’s pass.

What this does not show

Receiving does not transfer Execution ownership to P2. Drop or Hand does not become a RED pass.

Variety

Illustrative situation

Compare repeating one movement many times with using different Skills, actions and categories. The latter offers more diverse evidence.

What this does not show

Touch volume alone is not diversity. This example assigns no automatic rating to either situation.

Control

Illustrative situation

A sequence keeps the ball alive and follows the rules. When a loss occurs, the event and consequence attribution need checking.

What this does not show

The reading must not deduct the same consequence repeatedly across attributes or assign it to every teammate without respecting evidence and the model.

Contribution

Illustrative situation

In a Defense–Lift–Attack sequence, different players perform roles that enable the next action. The reading considers functional contribution and sequence impact.

What this does not show

Contribution does not automatically belong only to the last attacker; isolated volume does not prove impact.

Intensity

Illustrative situation

Twelve eligible player events in 30 seconds of Ball-in-Air have a different density from the same twelve in 60 seconds. The denominator must be valid.

What this does not show

This assigns no rating and does not measure physiological effort, fatigue, calories or fitness.